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Conference Papers Year : 2013

Interactive techniques for populating large virtual cities


For many applications, exploring empty virtual cities is not sufficient: streets and squares need to be populated by crowds of virtual humans. This position paper addresses the problem of generating such crowds when the scale of the city prevents the use of standard simulation methods. We first present the concept of crowd patches and review their advantages and drawbacks for animating large crowds of people. We then discuss the goals of our future work, namely being able to interactively design such large populations.


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Dates and versions

hal-00815691 , version 1 (19-04-2013)



Kevin Jordao, Julien Pettré, Marie-Paule Cani. Interactive techniques for populating large virtual cities. Eurographics Workshop on Urban Data Modelling and Visualisation, May 2013, Girona, Spain. pp.41-42, ⟨10.2312/UDMV/UDMV13/041-042⟩. ⟨hal-00815691⟩
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