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Mixed Reality Crowds: Online Inserting Virtual Characters into Dynamic Video ScenesCASA 2011, May 2011, Chengdu, China
Conference papers
hal-00645210v1
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Connecting Global and Local Agent Navigation via TopologyMIG 2019 - ACM SIGGRAPH Conference Motion Interaction and Games, Oct 2019, Newcastle upon Tyne, United Kingdom. pp.1-10, ⟨10.1145/3359566.3360084⟩
Conference papers
hal-02308297v1
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Minimal predicted distance: a kinematic cue to investigate collision avoidance between walkersSociété de Biomécanique, Oct 2012, Toulouse, France. pp.240-242, ⟨10.1080/10255842.2012.7136⟩
Conference papers
hal-00759908v1
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Walking with virtual people: Evaluation of locomotion interfaces in dynamic environmentsIEEE Transactions on Visualization and Computer Graphics, 2018, 24 (7), pp.2251-2263. ⟨10.1109/TVCG.2017.2714665⟩
Journal articles
hal-01557761v1
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Proximity in VR: The Importance of Character Attractiveness and Participant GenderVR 2022 - IEEE Conference on Virtual Reality and 3D User Interfaces, Mar 2022, Christchurch, New Zealand. pp.1-2
Poster communications
hal-03584119v1
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Reactive Virtual Agents: A Viewpoint-Driven Approach for Bodily Nonverbal CommunicationIVA 2021: ACM International Conference on Intelligent Virtual Agents, Sep 2021, Virtual Event Japan, France. pp.164-166, ⟨10.1145/3472306.3478351⟩
Conference papers
hal-03349919v1
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The Stare-in-the-Crowd Effect When Navigating a Crowd in Virtual RealitySAP 2023 - ACM Symposium on Applied Perception, Aug 2023, Los Angeles, United States. pp.1-10
Conference papers
hal-04150082v1
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Warping character animations using visual motion featuresComputers and Graphics, 2022, ⟨10.1016/j.cag.2022.11.008⟩
Journal articles
hal-03877972v2
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Gaze Behaviour During Collision Avoidance Between Walkers: A Preliminary Study to Design an Experimental PlatformVHCIE@IEEEVR 2018 - IEEE Virtual Humans and Crowds for Immersive Environments, 25th IEEE Conference on Virtual Reality, Mar 2018, Reutlingen, Germany. pp.1-5
Conference papers
hal-01820147v1
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A hierarchy of heuristic-based models of crowd dynamicsKinetic and Related Models , 2013, 6, pp.809-839
Journal articles
hal-00808691v1
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Interactive techniques for populating large virtual citiesEurographics Workshop on Urban Data Modelling and Visualisation, May 2013, Girona, Spain. pp.41-42, ⟨10.2312/UDMV/UDMV13/041-042⟩
Conference papers
hal-00815691v1
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Real-time Inserting Virtual Characters into Dynamic Video SceneCHINAGRAPH, Oct 2010, nanjing, China
Conference papers
inria-00540883v1
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Crowd patches: populating large-scale virtual environments for real-time applicationsACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, Feb 2009, Boston, United States. ⟨10.1145/1507149.1507184⟩
Conference papers
inria-00555638v1
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Etude du comportement piéton en réalité virtuelleInterstices, 2021
Journal articles
hal-03310780v1
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Experimental Study of Collective Pedestrian DynamicsCollective Dynamics, 2020, 5, pp.A109. ⟨10.17815/CD.2020.109⟩
Journal articles
hal-02992406v1
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New generation crowd simulation algorithmsACM SIGGRAPH 2014 Courses, Aug 2014, Vancouver, Canada. pp.4, ⟨10.1145/2614028.2615446⟩
Conference papers
hal-01059438v1
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Animation planning for virtual characters cooperationACM Transactions on Graphics, 2006, 25 (2), pp.319--339. ⟨10.1145/1138450.1138457⟩
Journal articles
inria-00473300v1
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Populate your Game Scene!Motion in Games, Mark Overmars and Arjan Egges and Arno Kamphuis, Jun 2008, Utrecht, Netherlands
Conference papers
inria-00431304v1
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YaQ: An Architecture for Real-Time Navigation and Rendering of Varied CrowdsIEEE Computer Graphics and Applications, 2009, 29 (4), pp.44--53. ⟨10.1109/MCG.2009.76⟩
Journal articles
inria-00431309v1
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Reactive synthesizing of human locomotion combining nonholonomic and holonomic behaviorsIEEE/RAS-EMBS International Conference on Biomedical Robotics and Biomechatronics (BIOROB 2010), Sep 2010, Tokyo, Japan
Conference papers
inria-00539220v1
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Walk this way: Evaluating the effect of perceived gender and attractiveness of motion on proximity in virtual realityVR 2020 - 27th IEEE Conference on Virtual Reality and 3D User Interfaces, Mar 2020, Virtuel, United States. pp.169-170, ⟨10.1109/VRW50115.2020.00036⟩
Conference papers
hal-02998469v1
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A Reachability-based planner for sequences of acyclic contacts in cluttered environmentsInternational Symposium on Robotics Research (ISSR 2015), Sep 2015, Sestri Levante, Italy
Conference papers
lirmm-01149666v1
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Task efficient contact configurations for arbitrary virtual creaturesGraphics Interface'2014, May 2014, Montreal, Canada. pp.9-16
Conference papers
hal-00988328v1
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Perceptual Effect of Shoulder Motions on Crowd AnimationsACM Transactions on Graphics, 2016, 35 (4), pp.1-10. ⟨10.1145/2897824.2925931⟩
Journal articles
hal-01357713v1
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Perception of Motion Variations in Large-Scale Virtual Human CrowdsMIG 2021 - 14th Annual ACM SIGGRAPH Conference on Motion, Interaction and Games, Nov 2021, Virtual Event Switzerland, France. pp.1-7, ⟨10.1145/3487983.3488288⟩
Conference papers
hal-03468589v1
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Kinematic Evaluation of Virtual Walking TrajectoriesIEEE Transactions on Visualization and Computer Graphics, 2013, IEEE Transactions on Visualization and Computer Graphics, 19, pp.671-680. ⟨10.1109/TVCG.2013.34⟩
Journal articles
hal-00840160v1
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Properties of pedestrians walking in line -- Fundamental diagramsPhysical Review E : Statistical, Nonlinear, and Soft Matter Physics, 2011, 85, pp.036111. ⟨10.1103/PhysRevE.85.036111⟩
Journal articles
hal-00646304v1
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Fast Grasp Planning Using Cord GeometryIEEE Transactions on Robotics, 2015, 31 (6), pp.11. ⟨10.1109/TRO.2015.2492863⟩
Journal articles
hal-01250418v1
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Crowd Art: Density and Flow Based Crowd Motion Design8th ACM SIGGRAPH Conference on Motion in Games, MIG '15, Nov 2015, Paris, France. pp. 167-176, ⟨10.1145/2822013.2822023⟩
Conference papers
hal-01213887v1
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Gradient-based steering for vision-based crowd simulation algorithmsComputer Graphics Forum, 2017, 36 (2), pp.337 - 348. ⟨10.1111/cgf.13130⟩
Journal articles
hal-01653590v1
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