Workshop: Challenges for XR in Digital Entertainment - Inria - Institut national de recherche en sciences et technologies du numérique
Communication Dans Un Congrès Année : 2021

Workshop: Challenges for XR in Digital Entertainment

Résumé

Extended Reality as a consolidated game platform was always a dream for both final consumers and game producers. If for one side this technology had enchanted and called the attention due its possibilities, for other side many challenges and difficulties had delayed its proliferation and massification. This workshop intends to rise and discuss aspects and considerations related to these challenges and solutions. We try to bring the most relevant research topics and try to guess how XR games should look in the near future. We divide the challenges into 7 topics: Cybersickness, User Experience, Displays, Rendering, Movements, Body Tracking and External World Information.
Fichier principal
Vignette du fichier
519688_1_En_43_Chapter.pdf (5.72 Mo) Télécharger le fichier
Origine Fichiers produits par l'(les) auteur(s)

Dates et versions

hal-04144356 , version 1 (28-06-2023)

Licence

Identifiants

Citer

Esteban Clua, Thiago Porcino, Daniela Trevisan, Jorge Cardoso, Thallys Lisboa, et al.. Workshop: Challenges for XR in Digital Entertainment. 20th International Conference on Entertainment Computing (ICEC), Nov 2021, Coimbra, Portugal. pp.489-498, ⟨10.1007/978-3-030-89394-1_43⟩. ⟨hal-04144356⟩
22 Consultations
34 Téléchargements

Altmetric

Partager

More