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Entertainment Computing – ICEC 2021
Jannicke Baalsrud Hauge, Jorge C. S. Cardoso, Licínio Roque, Pedro A. González-Calero
Front Matter

Full Research Papers


Comparison of Viewing Contents Using Large LED Display and Projector by Psychological Evaluation
Ryohei Nakatsu, Naoko Tosa, Hiroyuki Takada, Takashi Kusumi
3-14
CS:Show – An Interactive Visual Analysis Tool for First-Person Shooter eSports Match Data
Robin Horst, Stefan Manuel Zander, Ralf Dörner
15-27
Fun to Enhance Learning, Motivation, Self-efficacy, and Intention to Play in DGBL
Gabriella Tisza, Sijie Zhu, Panos Markopoulos
28-45
Murder on Mansion Hill: Encouraging Collaborative Group Storytelling to Improve Motivational Aspects of Literacy Using Gameplay and Arts-Based Techniques
Simone Downie
46-61
Cultural Emotion Games as Trajectory Learning in Southeast Asia
V. Sithira Vadivel, Insu Song, Abhishek Singh Bhati
62-74
A Taxonomy of Social Roles for Agents in Games
Diogo Rato, Rui Prada
75-87
Kill or Spare – Moral Decision-Making in Video Games
Elisabeth Holl, André Melzer
88-99
Performative Virtual Scenes: A Dynamic VR Environment Design Approach
Nuno N. Correia, Stephan Jürgens, Raul Masu, Jochen Feitsch, Ivana Druzetic
100-114
A Symbolic Machine Learning Approach for Cybersickness Potential-Cause Estimation
Thiago Porcino, Erick O. Rodrigues, Flavia Bernardini, Daniela Trevisan, Esteban Clua
115-126
Fundamental Study of Color Combinations by Using Deuteranope-Simulation Filter for Controlling the Handicap of Color Vision Diversity in Video Games
Yuka Fujiwara, Satoshi Nakamura
127-138
Social Gaming Patterns During a Pandemic Crisis: A Cross-cultural Survey
Aakash Johry, Günter Wallner, Regina Bernhaupt
139-153
A Real-Time Drum-Wise Volume Visualization System for Learning Volume-Balanced Drum Performance
Mitsuki Hosoya, Masanori Morise, Satoshi Nakamura, Kazuyoshi Yoshii
154-166
Speech Recognition Game Interface to Increase Intimacy with Characters
Saki Anzai, Tokio Ogawa, Junichi Hoshino
167-180
Game Development as a Serious Game with Live-Programming and Time-Travel Mechanics
Anthony Savidis, Alexandros Katsarakis
181-195
AI Game Agents Based on Evolutionary Search and (Deep) Reinforcement Learning: A Practical Analysis with Flappy Bird
Leonardo Thurler, José Montes, Rodrigo Veloso, Aline Paes, Esteban Clua
196-208
Instruction Pictograms for Interactive Entertainment
Kei Kobayashi, Junichi Hoshino
209-222
How Awe Affects Players’ Entertainment Experiences Over Six Weeks of Playing
Daniel Possler, Christoph Klimmt, Nicholas D. Bowman
223-235
The Gilmorehill Mystery: A Location-Based Game for Campus Exploration
Kieran Swedlund, Matthew Barr
236-251
reco.mu: A Music Recommendation System Depending on Listener’s Preference by Creating a Branching Playlist
Kosuke Nonaka, Satoshi Nakamura
252-263
Towards Suitable Free-to-Play Games for Children
Andreas Kristiansen Melzer, Anna Kristine Roarsen, Marte Hoff Hagen, Letizia Jaccheri
264-276
Provenance in Gamification Business Systems
Michelle Tizuka, Esteban Clua, Luciana Salgado, Troy Kohwalter
277-288
Computational Narrative Blending Based on Planning
Edirlei Lima, Bruno Feijó, António L. Furtado
289-303
Linkages Between Gameplay Preferences and Fondness for Game Music
Jukka Vahlo, Oskari Koskela, Kai Tuuri, Heli Tissari
304-318
That Sound’s Juicy! Exploring Juicy Audio Effects in Video Games
Jolie Smets, Erik Spek
319-335
What Is a Game Mechanic?
Priscilla Lo, David Thue, Elin Carstensdottir
336-347
A Method for Supporting Verbalization to Facilitate Observation in Illustration Copy-Drawing
Ippei Sugano, Satoshi Nakamura
348-359

Works in Progress


Optimization of First-Person Shooter Game Control Using Heart Rate Sensor
Shuo Zhou, Norihisa Segawa
363-369
Virtual Guia Fortress: A 3D-printed eXtended Reality Playset
Iok Fong Chau, Jorge Cardoso, Gerald Estadieu
370-376
Recreating a TransMedia Architectural Location In-Game via Modular Environment Assets
Rui Rodrigues, Nataska Statham, João Jacob, Mikael Fridenfalk
377-385
Interaction Toolkit for Programming Interactions with Marker-Based Tangibles in Virtual Reality
João Mesquita, Jorge Cardoso
386-392
Sketch Recognition for Interactive Game Experiences Using Neural Networks
Elif Hilal Korkut, Elif Surer
393-401
Basic Research on How to Apply Foundation Makeup Evenly on Your Own Face
Miho Kajita, Satoshi Nakamura
402-410
Identifying the Impact of Game Music both Within and Beyond Gameplay
Kai Tuuri, Oskari Koskela, Jukka Vahlo, Heli Tissari
411-418
Investigating Impact of Augmented Reality on Game Design to Facilitate Learning Experiences in Logistics Operations Using Immersive AR Interfaces
Sundus Fatima, Jannicke Baalsrud Hauge, Prabahan Basu, Jakob Baalsrud Hauge, Anindya Chowdhury, Artem Schurig
419-426
Amnesia in the Atlantic: An AI Driven Serious Game on Marine Biodiversity
Mara Dionísio, Valentina Nisi, Jin Xin, Paulo Bala, Stuart James, Nuno Jardim Nunes
427-432
A VR-Based Serious Game Associated to EMG Signal Processing and Sensory Feedback for Upper Limb Prosthesis Training
Reidner Cavalcante, Aya Gaballa, John-John Cabibihan, Alcimar Soares, Edgard Lamounier
433-440
A Review on the Contribution of ClassDojo as Point System Gamification in Education
Rabab Marouf, Joseph Alexander Brown
441-448
Assessing the Support for Creativity of a Playground for Live Coding Machine Learning
Francisco Bernardo, Chris Kiefer, Thor Magnusson
449-456
Safety Risks in Location-Based Augmented Reality Games
Munir Makhmutov, Timur Asapov, Joseph Alexander Brown
457-464

Workshops


Virtualization of Digital Location-Based Experiences
Jannicke Baalsrud Hauge, Heinrich Söbke, Ioana A. Stefan
467-474
Artificial Intelligence and Entertainment Science Workshop: Towards Empathic Entertainment Technology
Mohd Khalid, Hiroyuki Iida, Umi Kalsom Yusof, Ruzinoor Che Mat
475-481
Aesthetic Perspectives on Computational Media Design
Rui Craveirinha, Luís Lucas Pereira, Mariana Seiça, Licínio Roque
482-488
Workshop: Challenges for XR in Digital Entertainment
Esteban Clua, Thiago Porcino, Daniela Trevisan, Jorge Cardoso, Thallys Lisboa, Victor Peres, Victor Ferrari, Bruno Marques, Lucas Barbosa, Eder Oliveira
489-498

Interactive Entertainment/Experiential Works


“The Woods” AR Game
Scott Swearingen, Kyoung Swearingen, Fede Camara Halac, Sruthi Ammannagari, Matt Hall
501-504
Sentenced to Transportation: An iDoc for Australia’s Convict Past
Nicole Basaraba
505-508
Casa das Máquinas: An Artificial Dialogue of Portuguese Poetry
Mariana Seiça, João Castro, Sérgio Rebelo, Pedro Martins, Ana Boavida, Penousal Machado
509-512

Student Game and Interactive Entertainment Competition


Designing an Arts-Based, Collaborative Mystery Game to Improve Players’ Motivation and Confidence as Storytellers
Simone Downie
515-520
An Introduction to ChemiKami AR
Tengjia Zuo, Erik Spek, Max V. Birk, Jun Hu
521-526
¡Juéguelo!: An Interactive Compilation of Traditional Colombian Games
Andrés Felipe Daza Díaz, Luis José García Mojica, Luisa Mariana Rodríguez Cifuentes, Pablo Figueroa
527-533

ICEC Tutorial


Cross-sector and cross-discipline project planning for serious interactive digital narratives
Nicole Basaraba
537-540

 


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