Developing and Evaluating a Non-Visual Memory Game - Inria - Institut national de recherche en sciences et technologies du numérique
Communication Dans Un Congrès Année : 2011

Developing and Evaluating a Non-Visual Memory Game

Résumé

This paper describes the development of a non-visual memory game based on the classic game ‘SimonTM′, where users are presented with a sequence of stimuli, which they need to replicate in the same order to progress to the next level. Information is presented using a combination of speech, non-speech audio and/or haptic cues, designed to aid blind users who are often excluded from mainstream gaming applications. Findings from an empirical study have revealed that when haptic feedback was presented in combination with other modalities, users successfully replicated more sequences, compared with presenting haptic feedback alone. We suggest that when developing a non-visual game using an unfamiliar input device, speech-based feedback is presented in conjunction with haptic cues.
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hal-01590877 , version 1 (20-09-2017)

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Ravi Kuber, Matthew Tretter, Emma Murphy. Developing and Evaluating a Non-Visual Memory Game. 13th International Conference on Human-Computer Interaction (INTERACT), Sep 2011, Lisbon, Portugal. pp.541-553, ⟨10.1007/978-3-642-23771-3_41⟩. ⟨hal-01590877⟩
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