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Conference Papers Year : 2001

Subdivision Curve Primitives: a New Solution for Interactive Implicit Modeling

Abstract

To remain an attractive model, skeleton-based implicit surfaces have to allow the design and display of shapes at interactive rates. This paper focuses on surfaces whose skeletons are graphs of interconnected curves. We present subdivision-curve primitives that rely on convolution for generating bulge-free and crease-free implicit surfaces. These surfaces are efficiently yet correctly displayed using local meshes around each curve that locally overlap in blending regions. Subdivision-curve primitives offer a practical solution to the unwanted-blending problem that ensures $C^1$ continuity everywhere. Moreover, they can be used to generate representations at different levels of detail, enabling the interactive display of at least a coarse version of the objects, whatever the performance of the workstation.
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Dates and versions

inria-00510051 , version 1 (17-08-2010)

Identifiers

  • HAL Id : inria-00510051 , version 1

Cite

Marie-Paule Cani, Samuel Hornus. Subdivision Curve Primitives: a New Solution for Interactive Implicit Modeling. Shape Modeling International, IEEE, 2001, Gênes, Italy. ⟨inria-00510051⟩
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