Subdivision Curve Primitives: a New Solution for Interactive Implicit Modeling
Résumé
To remain an attractive model, skeleton-based implicit surfaces have to allow the design and display of shapes at interactive rates. This paper focuses on surfaces whose skeletons are graphs of interconnected curves. We present subdivision-curve primitives that rely on convolution for generating bulge-free and crease-free implicit surfaces. These surfaces are efficiently yet correctly displayed using local meshes around each curve that locally overlap in blending regions. Subdivision-curve primitives offer a practical solution to the unwanted-blending problem that ensures $C^1$ continuity everywhere. Moreover, they can be used to generate representations at different levels of detail, enabling the interactive display of at least a coarse version of the objects, whatever the performance of the workstation.
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implicitSubCurves.pdf (350.59 Ko)
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crossRose.tif (216.21 Ko)
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kangourou.tif (330.33 Ko)
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lips.tif (203.8 Ko)
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lod4.tif (235.68 Ko)
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snake.tif (249.64 Ko)
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