Planning human walk in virtual environments - Inria - Institut national de recherche en sciences et technologies du numérique Accéder directement au contenu
Communication Dans Un Congrès Année : 2002

Planning human walk in virtual environments

Résumé

This paper presents a method for animating human characters, especially dedicated to walk planning problems. The method is integrated in a randomized motion planning scheme, including a steering method dedicated to human walk. This steering method integrates a character motion controller assuming realistic animations. The navigation of the character through a virtual environment is modeled as a composition of Bézier curves. The controller is based on motion capture data editing techniques. This approach satisfies some essential computer graphics criteria: a realistic result, a low response time, a collision-free motion in possibly constrained 3D environments. The approach has been implemented and successfully demonstrated on several examples.
Fichier principal
Vignette du fichier
02IROS.pdf (6.09 Mo) Télécharger le fichier
Origine : Fichiers produits par l'(les) auteur(s)

Dates et versions

inria-00473304 , version 1 (22-01-2019)

Identifiants

Citer

Julien Pettré, Thierry Simeon, Jean-Paul Laumond. Planning human walk in virtual environments. IEEE/RSJ International Conference on Intelligent Robots and System, 2002, Lausanne, Switzerland. pp.3048--3053, ⟨10.1109/IRDS.2002.1041736⟩. ⟨inria-00473304⟩
82 Consultations
114 Téléchargements

Altmetric

Partager

Gmail Facebook X LinkedIn More