Stylized Vector Art from 3D Models with Region Support
Résumé
We describe a rendering system that converts a 3D meshed model into the stylized 2D filled-region vector-art commonly found in clip-art libraries. To properly define filled regions, we analyze and combine accurate but jagged face-normal contours with smooth but inaccurate interpolated vertex normal contours, and construct a new smooth shadow contour that properly surrounds the actual jagged shadow contour. We decompose region definition into geometric and topological components, using machine precision for geometry processing and raster-precision to accelerate topological queries. We extend programmable stylization to simplify, smooth and stylize filled regions. The result renders 10K-face meshes into custom clip-art in seconds.
Fichier principal
clipartmesh.pdf (7.95 Mo)
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AStylizedClipart.png (6.91 Ko)
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Origine | Fichiers produits par l'(les) auteur(s) |
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Format | Figure, Image |
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