Game Development as a Serious Game with Live-Programming and Time-Travel Mechanics - Inria - Institut national de recherche en sciences et technologies du numérique
Communication Dans Un Congrès Année : 2021

Game Development as a Serious Game with Live-Programming and Time-Travel Mechanics

Anthony Savidis
  • Fonction : Auteur
  • PersonId : 1265730
Alexandros Katsarakis
  • Fonction : Auteur
  • PersonId : 1265731

Résumé

Serious games for programming provide players with some type of algorithmic mechanics to accomplish game challenges. Such mechanics maybe formally algorithmic, or in some cases not theoretically linked to strict programming constructs, although still characterized as programming-related games. We discuss a serious game with visual programming where the primary mission is the development of a simple 2d game. Its primary novelty is the lack of separate build and run cycles. There is only one game mode, with gameplay and game development being inseparable, where every game object can be clicked, live-programmed, and live-edited during play. Additionally, time may be freely rewind and replayed, undoing or redoing internally all related user actions and game state updates. During such time travels, it is allowed to drop the entire history onwards, from any given point in time, and continue from there.
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hal-04144414 , version 1 (28-06-2023)

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Anthony Savidis, Alexandros Katsarakis. Game Development as a Serious Game with Live-Programming and Time-Travel Mechanics. 20th International Conference on Entertainment Computing (ICEC), Nov 2021, Coimbra, Portugal. pp.181-195, ⟨10.1007/978-3-030-89394-1_14⟩. ⟨hal-04144414⟩
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