Murder on Mansion Hill: Encouraging Collaborative Group Storytelling to Improve Motivational Aspects of Literacy Using Gameplay and Arts-Based Techniques
Résumé
Literacy is a complex term that involves an array of intertwined processes, including motivation. Students who lack this internal willingness often fail to engage with books and other literacy-related content, which in turn negatively affects their learning outcomes. Though several arts-based strategies have been shown to improve students’ involvement in reading, these approaches can be difficult and time consuming to implement. Murder on Mansion Hill is a digital tabletop game designed to weave together literacy-improving creative techniques such as storytelling, collage, and co-design in a cohesive manner. By blending these strategies with the motivational benefits of gameplay, Mansion Hill encourages players to take a highly active role in developing and sharing imaginative narratives, helping them to view stories as an enjoyable and rewarding outlet they can share with friends. After a series of improvements made through player feedback, players felt the game helped them overcome fear of judgment, engage with narrative in new multimodal ways, and bond with peers.
Domaines
Informatique [cs]Origine | Fichiers produits par l'(les) auteur(s) |
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