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Communication Dans Un Congrès Année : 2019

A Feature-Based Approach to Develop Digital Board Games

Résumé

Several types of development strategies are available to provide digital games in a reusable way. However, the idea of a “one-size-fits-all” architecture for digital games can be problematic, being preferable to build dedicated architectures for specific game genres. This paper proposes the development of feature-based artifacts for the production of digital board games. It presents a subdomain game architecture that represents configurable features of core concepts related to board games (the game model and controller), and implements feature artifacts capable of being executed in distinct game clients (the game view). For validation purposes, two types of classic board games, together with a proposed web client for board games, were developed, consolidating as a result a software product line approach to develop classic board games.
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hal-03652034 , version 1 (26-04-2022)

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Filipe Boaventura, Victor Sarinho. A Feature-Based Approach to Develop Digital Board Games. 1st Joint International Conference on Entertainment Computing and Serious Games (ICEC-JCSG), Nov 2019, Arequipa, Peru. pp.175-186, ⟨10.1007/978-3-030-34644-7_14⟩. ⟨hal-03652034⟩
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