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Entertainment Computing and Serious Games
Erik Spek, Stefan Göbel, Ellen Yi-Luen Do, Esteban Clua, Jannicke Baalsrud Hauge
Front Matter

Mixed Reality


Diminished Reality Based on 3D-Scanning
Erwin Andre, Helmut Hlavacs
3-14
Measuring Preferences in Game Mechanics: Towards Personalized Chocolate-Covered Broccoli
Irene Camps-Ortueta, Pedro González-Calero, María Quiroga, Pedro Gómez-Martín
15-27
Augmented Reality Museum’s Gaming for Digital Natives: Haunted Encounters in the Carvalhal’s Palace
Valentina Nisi, Vanessa Cesário, Nuno Nunes
28-41
Virtual and Real Body Representation in Mixed Reality: An Analysis of Self-presence and Immersive Environments
Wesley Oliveira, Michelle Tizuka, Esteban Clua, Daniela Trevisan, Luciana Salgado
42-54

Virtual Reality


Effects of End-to-end Latency on User Experience and Performance in Immersive Virtual Reality Applications
Polona Caserman, Michelle Martinussen, Stefan Göbel
57-69
FPVRGame: Deep Learning for Hand Pose Recognition in Real-Time Using Low-End HMD
Eder Oliveira, Esteban Clua, Cristina Vasconcelos, Bruno Marques, Daniela Trevisan, Luciana Castro Salgado
70-84
Give MEANinGS to Robots with Kitchen Clash: A VR Human Computation Serious Game for World Knowledge Accumulation
Johannes Pfau, Robert Porzel, Mihai Pomarlan, Vanja Cangalovic, Supara Grudpan, Sebastian Höffner, John Bateman, Rainer Malaka
85-96
Designing a VR Experience to Reduce the Experience of Pain: Scare, Excite or Relax?
Erik Spek, Luuk Roelofs
97-110
Increasing Learning Motivation: An Empirical Study of VR Effects on the Vocational Training of Bank Clerks
Michael Kickmeier-Rust, Philipp Hann, Michael Leitner
111-118

Entertainment Algorithms


Learning How to Play Bomberman with Deep Reinforcement and Imitation Learning
Ícaro Goulart, Aline Paes, Esteban Clua
121-133
Procedural Content Generation of Rhythm Games Using Deep Learning Methods
Yubin Liang, Wanxiang Li, Kokolo Ikeda
134-145
Music Video Clip Impression Emphasis Method by Font Fusion Synchronized with Music
Kosuke Nonaka, Junki Saito, Satoshi Nakamura
146-157
δ-logit : Dynamic Difficulty Adjustment Using Few Data Points
Guillaume Levieux, William Rao Fernandes
158-171

Game Design and Development


A Feature-Based Approach to Develop Digital Board Games
Filipe Boaventura, Victor Sarinho
175-186
Playing with Persiflage: The Impact of Free-Form Dialogue on the Play of Computer Role Playing Games
Bernard Cheng, T. Graham
187-200
Strategies for Inclusive End-User Co-Creation of Inclusive Storytelling Games
Franco Garcia, Vânia Almeida Neris
201-213
Exploring the Effect of Game Premise in Cooperative Digital Board Games
Supara Grudpan, Dmitry Alexandrovky, Jannicke Baalsrud Hauge, Rainer Malaka
214-227
Procedural Content Generation in Competitive Multiplayer Platform Games
Georg Volkmar, Nikolas Mählmann, Rainer Malaka
228-234

Interaction Technologies


Creating Layouts for Virtual Game Controllers Using Generative Design
Gabriel Alves, Anselmo Montenegro, Daniela Trevisan
237-249
Enhancing Communication and Awareness in Asymmetric Games
Christophe Bortolaso, Jérémy Bourdiol, T. Graham
250-262
LoRattle - An Exploratory Game with a Purpose Using LoRa and IoT
Marko Radeta, Miguel Ribeiro, Dinarte Vasconcelos, Nuno Nunes
263-277
Noise-Canceling Music: Reducing Noise by Mixing It with Suitable Music
Hiroki Tokuhisa, Kenta Sato, Kohei Matsuda, Keiji Matsui, Satoshi Nakamura
278-284

Measurement and Effects


Arousal Measurement Reflected in the Pupil Diameter for a Decision-Making Performance in Serious Games
Petar Jerčić
287-298
Identifying Influences of Game Upgrades on Profitable Players Behavior in MMORPGs
Luiz Martins Kummer, Hiroyuki Iida, Julio Nievola, Emerson Paraiso
299-310
An Exploration of the Relationship Between Personality and Strategy Formation Using Market Farmer: Using a Bespoke Computer Game in Behavioural Research
Andrew Reilly, Dirk Rooy, Simon Angus
311-323
Using Game-Based Environments to Measure Cognitive Decision Making
Laura Waters, Karen Blackmore
324-330
Towards Cognitive Adaptive Serious Games: A Conceptual Framework
Andrew Seyderhelm, Karen Blackmore, Keith Nesbitt
331-338

Serious Game Applications


Designing Gamified Interventions for Autism Spectrum Disorder: A Systematic Review
Murilo Camargo, Rodolfo Barros, Jacques Brancher, Vanessa Barros, Matheus Santana
341-352
Analytical Design of Clinical Cases for Educational Games
Marcos Menezes Mota, Fagner Pantoja, Matheus Mota, Tiago Araujo Guerra Grangeia, Marco Carvalho Filho, André Santanchè
353-365
Evaluation of Informative Content of Health Data Submitted Through a Mobile Serious Game
Konrad Peters, Stephanie Bührer, Marisa Silbernagl, Fares Kayali, Helmut Hlavacs, Anita Lawitschka
366-376
Designing Game-Inspired Applications to Increase Daily PA for People with ID
Ingrid Evensen, Jens Omfjord, Juan Torrado, Letizia Jaccheri, Javier Gomez
377-382
An Educational Game About Math and Magic
Tiago Lemos, Teresa Romão, Nuno Correia, Miguel Pedro
383-389

Poster Papers


“Aedes Vs. Repellents”: Applying Tower Defense Dynamics in a Digital Game to Combat the Mosquito
Gabriel Azevedo, Victor Sarinho
393-397
Quimi-Crush: A Digital Game for the Teaching of Inorganic Chemistry
Oto Cunha, Joimar Gonçalves, Victor Sarinho
398-401
PDPuzzleTable: A Leap Motion Exergame for Dual-Tasking Rehabilitation in Parkinson’s Disease. Design and Study Protocol
Augusto Garcia-Agundez, Mareike Goosses, Robert Konrad, Manuel Stork, Hagen Becker, Stefan Göbel, Elke Kalbe
402-406
UGC Generator: An Open Access Web Tool to Model Unified Game Canvas
Bruno Matias, Victória Gomes, Victor Sarinho
407-411
Avatars: The Other Side of Proteus’s Mirror
Charly Harbord, Euan Dempster
412-416
Presenting the Key Ideas of Fractions Through MathFractions: A Game Based Learning
Manuel Ibarra, Wilber Jiménez, Carolina Soto, Eduardo Chavez, Edison Chiclla, Antonio Sprock, Leônidas Oliveira Brandão
417-421
“Ultimate Food Defense”: A Serious Game for Healthy Eating Behavior Awareness
Bruno Matias, Victória Gomes, Victor Sarinho
422-425
The Concept and Development of a Serious Game „Alter Eco” as Part of Creating a Digital Twin of a Smart City
Robert Olszewski, Mateusz Cegiełka, Jacek Wesołowski
426-430
“BDD Assemble!”: A Paper-Based Game Proposal for Behavior Driven Development Design Learning
Victor Sarinho
431-435
A Health Point-Based Dynamic Difficulty Adjustment Strategy for Video Games
Juan Suaza, Edwin Gamboa, María Trujillo
436-440
“University Universe”: A Mobile Game to Simulate the University Student Life
Matheus Teixeira, Victor Munduruca, Victor Sarinho
441-444

Demonstrations


GaZone: VR Image Browsing System Providing Feelings of Happiness
Sho Sugimoto, Hisashi Miyamori
447-451
AutomataMind: A Serious Game Proposal for the Automata Theory Learning
Manuella Vieira, Victor Sarinho
452-455

Designing Serious Mobile Location-Based Augmented Reality Games


Smiling Earth - Citizens’ Awareness on Environmental Sustainability Using Energy and Transport Data
Sobah Petersen, Peter Ahcin, Idar Petersen
459-465
Using a Location-Based AR Game in Environmental Engineering
Heinrich Söbke, Jannicke Baalsrud Hauge, Ioana Stefan, Antoniu Stefan
466-469
Incentivise Me: Smartphone-Based Mobility Detection for Pervasive Games
Thomas Tregel, Felix Leber, Stefan Göbel
470-476

Workshops


Designing Serious Mobile Location-Based Games
Jannicke Baalsrud Hauge, Heinrich Söbke, Ioana Stefan, Antoniu Stefan
479-484
Workshop: Towards Inclusive Co-creation of Inclusive Games
Franco Garcia, Thomas Westin, Jérôme Dupire
485-488

 


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