Practical Product Path Guiding Using Linearly Transformed Cosines
Résumé
Path tracing is now the standard method used to generate realistic imagery in many domains, e.g., film, special effects, architecture etc. Path guiding has recently emerged as a powerful strategy to counter the notoriously long computation times required to
render such images. We present a practical path guiding algorithm that performs product sampling, i.e., samples proportional
to the product of the bidirectional scattering distribution function (BSDF) and incoming radiance. We use a spatial-directional
subdivision to represent incoming radiance, and introduce the use of Linearly Transformed Cosines (LTCs) to represent the
BSDF during path guiding, thus enabling efficient product sampling. Despite the computational efficiency of LTCs, several optimizations are needed to make our method cost effective. In particular, we show how we can use vectorization, precomputation,
as well as strategies to optimize multiple importance sampling and Russian roulette to improve performance. We evaluate our
method on several scenes, demonstrating consistent improvement in efficiency compared to previous work, especially in scenes
with significant glossy inter-reflection.
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