For ARGument’s Sake! The Pros and Cons of Alternate Reality Gaming in Higher Education - Inria - Institut national de recherche en sciences et technologies du numérique
Communication Dans Un Congrès Année : 2017

For ARGument’s Sake! The Pros and Cons of Alternate Reality Gaming in Higher Education

Katerina Economides
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Résumé

This paper explores the potential of Alternate Reality Games, a type of Game-Based Learning experience, within higher education. The discourse opens by explaining the essence of ARGs; it then moves to present the findings from research in this domain, highlighting key benefits and challenges in using ARGs in higher education.
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hal-01762863 , version 1 (10-04-2018)

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Katerina Economides. For ARGument’s Sake! The Pros and Cons of Alternate Reality Gaming in Higher Education. 11th IFIP World Conference on Computers in Education (WCCE), Jul 2017, Dublin, Ireland. pp.64-69, ⟨10.1007/978-3-319-74310-3_8⟩. ⟨hal-01762863⟩
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