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            <title xml:lang="en">For ARGument’s Sake! The Pros and Cons of Alternate Reality Gaming in Higher Education</title>
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                <forename type="first">Katerina</forename>
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                  <date type="end">2017-07-06</date>
                  <settlement>Dublin</settlement>
                  <country key="IE">Ireland</country>
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                <editor>Arthur Tatnall</editor>
                <editor>Mary Webb</editor>
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              <p>This paper explores the potential of Alternate Reality Games, a type of Game-Based Learning experience, within higher education. The discourse opens by explaining the essence of ARGs; it then moves to present the findings from research in this domain, highlighting key benefits and challenges in using ARGs in higher education.</p>
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