Graph-based light fields representation and coding using geometry information
Résumé
This paper describes a graph-based coding scheme for light fields (LF). It first adapts graph-based representations (GBR) to describe color and geometry information of LF. Graph connections describing scene geometry capture interview dependencies. They are used as the support of a weighted Graph Fourier Transform (wGFT) to encode disoccluded pixels. The quality of the LF reconstructed from the graph is enhanced by adding extra color information to the representation for a subset of sub-aperture images. Experiments show that the proposed scheme yields rate-distortion gains compared with HEVC based compression (directly compressing the LF as a video sequence by HEVC).
Origine | Fichiers produits par l'(les) auteur(s) |
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