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Conference Papers Year : 2014

Expert Player Interface Design: Preserving the Flow

Abstract

The theory of flow is prominent in game design. However, designing the user interface that will satisfy all players and preserve their state of flow is impossible for complex, multi-class oriented games such as World of Warcraft. Based on how players re-arrange the interface according to their own level of expertise, I propose an extension to the flow model by correlating interface complexity with both user experience and user expertise.
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Dates and versions

hal-01587880 , version 1 (14-09-2017)

Identifiers

  • HAL Id : hal-01587880 , version 1

Cite

Charles Perin. Expert Player Interface Design: Preserving the Flow. Proceedings of the CHI Workshop on Player Experience: Mixed Methods and Reporting Results, Apr 2014, Toronto, Canada. ⟨hal-01587880⟩
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