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Journal Articles Computer Animation and Virtual Worlds Year : 2011

Feature-Based Vector Simulation of Water Waves


We present a method for simulating local water waves caused by obstacles in water streams for real-time graphics applications. Given a low-resolution water surface and velocity field, our method is able to decorate the input water surface with high resolution detail for the animated waves around obstacles. We construct and animate a vector representation of the waves. It is then converted to feature-aligned meshes for capturing the surfaces of the waves. Results demonstrate that our method has the benefits of real-time performance and easy controllability. The method also fits well into a state-of-the-art river animation system.
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Dates and versions

inria-00590401 , version 1 (03-05-2011)



Qizhi Yu, Fabrice Neyret, Anthony Steed. Feature-Based Vector Simulation of Water Waves. Computer Animation and Virtual Worlds, 2011, 22 (2-3), pp.91-98. ⟨10.1002/cav.391⟩. ⟨inria-00590401⟩
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