Feature-Based Vector Simulation of Water Waves
Résumé
We present a method for simulating local water waves caused by obstacles in water streams for real-time graphics applications. Given a low-resolution water surface and velocity field, our method is able to decorate the input water surface with high resolution detail for the animated waves around obstacles. We construct and animate a vector representation of the waves. It is then converted to feature-aligned meshes for capturing the surfaces of the waves. Results demonstrate that our method has the benefits of real-time performance and easy controllability. The method also fits well into a state-of-the-art river animation system.
Fichier principal
vecsim.pdf (1.69 Mo)
Télécharger le fichier
11vecsim.jpg (72.02 Ko)
Télécharger le fichier
waves_xvid.avi (16.08 Mo)
Télécharger le fichier
Origine | Fichiers éditeurs autorisés sur une archive ouverte |
---|
Format | Figure, Image |
---|
Format | Vidéo |
---|
Loading...