Tourism in Virtual Worlds: Means, Goals and Needs - Inria - Institut national de recherche en sciences et technologies du numérique Accéder directement au contenu
Chapitre D'ouvrage Année : 2011

Tourism in Virtual Worlds: Means, Goals and Needs

Résumé

Nowadays, tourism is a very important business area. Using virtual worlds technologies, as a new means of information for potential tourists is a challenge where the actual means, goals and needs still need to be exactly identified. Within the Metaverse1 project, Innovalia Spain (in association with other partners from the consortium) has developed a new island in Second Life, which represents the hot spots of Gran Canary. This is a starting point of developments about tourism in virtual worlds, and a part of the related research activity. The INRIA Talaris team in France has developed multilingual tools, which intend to make the tourist's experience in a virtual world even more interesting. This paper aims to analyze why and how virtual worlds may become an important way for touristic areas to promote their services. We will also present the first prototypes of the multilingual tools which we have incorporated in the virtual area. This work is partially supported by the ITEA2 Metaverse1 (www.metaverse1.org) Project.
Fichier non déposé

Dates et versions

inria-00580241 , version 1 (27-03-2011)

Identifiants

  • HAL Id : inria-00580241 , version 1

Citer

Samuel Cruz-Lara, José Manuel Cabello, Tarik Osswald, Antonio Collado, José Manuel Franco, et al.. Tourism in Virtual Worlds: Means, Goals and Needs. Harrison Hao Yang and Steve Chi-Yin Yuen. Handbook of Research on Practices and Outcomes in Virtual Worlds, IGI Globals, 2011. ⟨inria-00580241⟩
285 Consultations
0 Téléchargements

Partager

Gmail Facebook X LinkedIn More