Adaptive Sampling of Implicit Surfaces for Interactive Modeling and Animation - Inria - Institut national de recherche en sciences et technologies du numérique Access content directly
Journal Articles Computer Graphics Forum Year : 1996

Adaptive Sampling of Implicit Surfaces for Interactive Modeling and Animation

Abstract

This paper presents a new adaptive sampling method for implicit surfaces that can been used in both interactive modeling and animation. The algorithm samples implicit objects generated by skeletons and efficiently maintains this sampling, even when their topology changes over time such as during fractures and fusions. It provides two complementary modes of immediate visualization: displaying “scales” lying on the surface, or a piecewise polygonization. The sampling method is particularly well suited to efficiently avoid “unwanted blending” between different parts of an object. Moreover, it can be used for partitioning the implicit surface into local bounding boxes that will accelerate collision detection during animations and ray-intersections during final rendering.
Fichier principal
Vignette du fichier
sampling.pdf (210.56 Ko) Télécharger le fichier
Origin : Files produced by the author(s)
Loading...

Dates and versions

inria-00537537 , version 1 (18-11-2010)

Identifiers

  • HAL Id : inria-00537537 , version 1

Cite

Mathieu Desbrun, Nicolas Tsingos, Marie-Paule Cani. Adaptive Sampling of Implicit Surfaces for Interactive Modeling and Animation. Computer Graphics Forum, 1996, 15 (5). ⟨inria-00537537⟩
140 View
232 Download

Share

Gmail Facebook X LinkedIn More