Dynamic simulation and 3D interaction
Résumé
This paper presents some problems and solutions in the domain of dynamic simulation and 3D interaction in virtual reality. First, we handle the trade-off problem between precision and interactivity for the dynamic simulation of a large number of moving solid bodies. Next, in the framework of deformable object interactions we introduce a 3D cutting algorithm including force feedback.
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Origine | Fichiers produits par l'(les) auteur(s) |
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Format | Autre |
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