Implicit Modelling Using Subdivision-curves
Résumé
To remain an attractive model, skeleton-based implicit surfaces have to allow the design and display of shapes at interactive rates. This paper focuses on surfaces whose skeletons are graphs of interconnected curves. We present subdivision-curve primitives that rely on convolution for generating bulge-free and crease-free implicit surfaces. These surfaces are efficiently yet correctly displayed using local meshes around each curve that locally overlap in blending regions. Subdivision-curve primitives offer a practical solution to the unwanted-blending problem that ensures $C^1$ continuity everywhere. Moreover, they can be used to generate representations at different levels of detail, enabling the interactive display of at least a coarse version of the objects, whatever the performance of the workstation. We also present a practical solution to the unwanted blending problem, used to avoid blending between parts of the surface that do not correspond to neighbouring skeletal elements.
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implicitSubCurves.pdf (432.2 Ko)
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mis_alienskel.jpg (21.49 Ko)
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Origine | Fichiers produits par l'(les) auteur(s) |
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Format | Figure, Image |
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Format | Figure, Image |
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