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Journal Articles The Visual Computer Year : 2003

Implicit Modelling Using Subdivision-curves

Abstract

To remain an attractive model, skeleton-based implicit surfaces have to allow the design and display of shapes at interactive rates. This paper focuses on surfaces whose skeletons are graphs of interconnected curves. We present subdivision-curve primitives that rely on convolution for generating bulge-free and crease-free implicit surfaces. These surfaces are efficiently yet correctly displayed using local meshes around each curve that locally overlap in blending regions. Subdivision-curve primitives offer a practical solution to the unwanted-blending problem that ensures $C^1$ continuity everywhere. Moreover, they can be used to generate representations at different levels of detail, enabling the interactive display of at least a coarse version of the objects, whatever the performance of the workstation. We also present a practical solution to the unwanted blending problem, used to avoid blending between parts of the surface that do not correspond to neighbouring skeletal elements.
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Dates and versions

inria-00510180 , version 1 (14-10-2010)

Identifiers

  • HAL Id : inria-00510180 , version 1

Cite

Samuel Hornus, Alexis Angelidis, Marie-Paule Cani. Implicit Modelling Using Subdivision-curves. The Visual Computer, 2003, 19 (2-3), pp.94-104. ⟨inria-00510180⟩
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