Adaptive Simulation of Soft Bodies in Real-Time
Résumé
This paper presents an adaptive technique to animate deformable bodies in real-time. In contrast to most previous work, we introduce a multi-resolution model that locally refines or simplifies the simulated object over time in order to optimize the computational effort. We use the mixed Finite-Volume/Finite-Element method to derive fast, local discrete differential operators over irregular grids with tight error bounds. The linear elasticity equations can be simulated using an arbitrary non-nested hierarchy of volumetric meshes, allowing the computation load to be automatically concentrated where and when needed. Real-time simulation, with a guaranteed frame rate, can be achieved as demonstrated through a series of examples on our video.
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adaptiveFE.pdf (289.72 Ko)
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intuitiveSampling.jpg (24.71 Ko)
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adaptiveFE.ppt (1.59 Mo)
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hybrid.avi (11.42 Mo)
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volumeConserv.jpg (21.31 Ko)
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Origine | Fichiers produits par l'(les) auteur(s) |
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Format | Figure, Image |
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Format | Autre |
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Format | Autre |
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Format | Figure, Image |
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