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Conference Papers Year : 2000

Adaptive Simulation of Soft Bodies in Real-Time

Abstract

This paper presents an adaptive technique to animate deformable bodies in real-time. In contrast to most previous work, we introduce a multi-resolution model that locally refines or simplifies the simulated object over time in order to optimize the computational effort. We use the mixed Finite-Volume/Finite-Element method to derive fast, local discrete differential operators over irregular grids with tight error bounds. The linear elasticity equations can be simulated using an arbitrary non-nested hierarchy of volumetric meshes, allowing the computation load to be automatically concentrated where and when needed. Real-time simulation, with a guaranteed frame rate, can be achieved as demonstrated through a series of examples on our video.
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Dates and versions

inria-00510054 , version 1 (17-08-2010)

Identifiers

  • HAL Id : inria-00510054 , version 1

Cite

Gilles Debunne, Mathieu Desbrun, Marie-Paule Cani, Alan H. Barr. Adaptive Simulation of Soft Bodies in Real-Time. Computer Animation 2000, 2000, Philadelphie, United States. pp.133-144. ⟨inria-00510054⟩
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