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Article Dans Une Revue Journal of Computer Science and Technology Année : 2010

Volumetric Vector-based Representation for Indirect Illumination Caching

Résumé

This paper introduces a caching technique based on a volumetric representation that captures low-frequency indirect illumination. This structure is intended for efficient storage and manipulation of illumination. It is based on a 3D grid that stores a fixed set of irradiance vectors. During preprocessing, this representation can be built using almost any existing global illumination software. During rendering, the indirect illumination within a voxel is interpolated from its associated irradiance vectors, and is used as additional local light sources. Compared with other techniques, the 3D vector-based representation of our technique offers increased robustness against local geometric variations of a scene. We thus demonstrate that it may be employed as an efficient and high-quality caching data structure for bidirectional rendering techniques such as particle tracing or Photon Mapping.
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Dates et versions

inria-00505132 , version 1 (10-09-2010)
inria-00505132 , version 2 (05-02-2011)

Identifiants

Citer

Romain Pacanowski, Xavier Granier, Christophe Schlick, Poulin Pierre. Volumetric Vector-based Representation for Indirect Illumination Caching. Journal of Computer Science and Technology, 2010, 25 (5), pp.925-932. ⟨10.1007/s11390-010-1073-8⟩. ⟨inria-00505132v1⟩
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