Crowd of Virtual Humans : a New Approach for Real Time Navigation in Complex and Structured Environments - Inria - Institut national de recherche en sciences et technologies du numérique Access content directly
Journal Articles Computer Graphics Forum Year : 2004

Crowd of Virtual Humans : a New Approach for Real Time Navigation in Complex and Structured Environments

Abstract

The navigation activity is an every day practice for any human being capable of locomotion. Our objective in thiswork is to reproduce this crucial human activity inside virtual environments. Putting together the high complexityof a realistic environment such as a city, a big amount of virtual humans and the real-time constraint requires tooptimize each aspect of the animation process. In this paper, we present a suitable topological structuring of thegeometric environment to allow fast path finding as well as an efficient reactive navigation algorithm for virtualhumans evolving inside a crowd.
Fichier principal
Vignette du fichier
preprint-EG04.pdf (25.22 Mo) Télécharger le fichier
Origin : Files produced by the author(s)
Loading...

Dates and versions

inria-00432199 , version 1 (19-11-2009)

Identifiers

Cite

Fabrice Lamarche, Stéphane Donikian. Crowd of Virtual Humans : a New Approach for Real Time Navigation in Complex and Structured Environments. Computer Graphics Forum, 2004, ⟨10.1111/j.1467-8659.2004.00782.x⟩. ⟨inria-00432199⟩
109 View
647 Download

Altmetric

Share

Gmail Facebook Twitter LinkedIn More