Games and Weak-Head Reduction for Classical PCF
Résumé
We present a game model for classical PCF, a finite version of PCF extended by a catch/throw mechanism. This model is built from E-dialogues, a kind of two-players game defined by Lorenzen. In the E-dialogues for classical PCF, the strategies of the first player are isomorphic to the Böhm trees of the language. We define an interaction in E-dialogues and show that it models the weak-head reduction in classical PCF. The interaction is a variant of Coquand's debate and the weak-head reduction is a variant of the reduction in Krivine's Abstract Machine. We then extend E-dialogues to a kind of games similar to Hyland-Ong's games. Interaction in these games also models weak-head reduction. In the intuitionistic case (i.e. without the catch/throw mechanism), the extended E-dialogues are Hyland-Ong's games where the innocence condition on strategies is now a rule. Our model for classical PCF is different from Ong's model of Parigot's lambda-mu-calculus. His model works by adding new moves to the intuitionistic case while ours works by relaxing the game rules.
Domaines
Logique en informatique [cs.LO]
Origine : Fichiers produits par l'(les) auteur(s)
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