Marker-less Real Time 3D Modeling for Virtual Reality
Résumé
Today, immersive environments mainly use a few 3D positions given by trackers to align the real and virtual worlds. In this paper we present an alternative approach using commodity components to achieve real time marker-less 3D modeling in virtual reality environments. The goal is to compute in real time a 3D shape of the objects and users present in the interaction space without having to equip them with markers. Having full 3D shapes opens new possibilities for full-body interactions and a tight virtual/real world integration. Data acquisition is performed through cameras surrounding the interaction space. A visual hull reconstruction algorithm is parallelized on a PC cluster to compute in real time the 3D shapes of the scene observed. Experimental results using 4 cameras and 20 processors lead to a precise 3D human model built in real time.
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Ipt04.pdf (340.49 Ko)
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inria-00349066.png (128.73 Ko)
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1distributed-demo.png (26.73 Ko)
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2cone_inter.png (45.55 Ko)
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3exact_final.png (32.72 Ko)
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4hand.jpg (128.94 Ko)
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Format | Figure, Image |
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Format | Figure, Image |
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Format | Figure, Image |
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Format | Figure, Image |
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