Sample-based Visibility for Soft Shadows Using Alias-free Shadow Maps - Inria - Institut national de recherche en sciences et technologies du numérique
Article Dans Une Revue Computer Graphics Forum Année : 2008

Sample-based Visibility for Soft Shadows Using Alias-free Shadow Maps

Résumé

This paper introduces an accurate real-time soft shadow algorithm that uses sample based visibility. Initially, we present a GPU-based alias-free hard shadow map algorithm that typically requires only a single render pass from the light, in contrast to using depth peeling and one pass per layer. For closed objects, we also suppress the need for a bias. The method is extended to soft shadow sampling for an arbitrarily shaped area-/volumetric light source using 128-1024 light samples per screen pixel. The alias-free shadow map guarantees that the visibility is accurately sampled per screen-space pixel, even for arbitrarily shaped (e.g. non-planar) surfaces or solid objects. Another contribution is a smooth coherent shading model to avoid common light leakage near shadow borders due to normal interpolation. More at http://artis.imag.fr/Publications/2008/SEA08

Mots clés

Fichier principal
Vignette du fichier
softshadows2008EGSR.pdf (3.14 Mo) Télécharger le fichier
Vignette du fichier
ARingInTheGrass.png (99.62 Ko) Télécharger le fichier
Origine Fichiers produits par l'(les) auteur(s)
Format Figure, Image
Loading...

Dates et versions

inria-00345285 , version 1 (08-12-2008)

Identifiants

Citer

Erik Sintorn, Elmar Eisemann, Ulf Assarsson. Sample-based Visibility for Soft Shadows Using Alias-free Shadow Maps. Computer Graphics Forum, 2008, Proceedings of the Eurographics Symposium on Rendering 2008, 27 (4), pp.1285-1292. ⟨10.1111/j.1467-8659.2008.01267.x⟩. ⟨inria-00345285⟩
321 Consultations
663 Téléchargements

Altmetric

Partager

More