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Conference Papers Year : 2006

Interactive Out-Of-Core Texturing

Abstract

Interactive rendering of huge objects becomes available on common workstations thanks to highly optimized data-structures and out-of-core frameworks for rendering. However, interactive editing, and in particular interactive texturing of such objects, is still a challenging task, since the dynamic information added during this editing step would break any highly-optimized data-structures, such as GPU vertex buffers or specific out-of-core representations of huge objects. We propose Point-Sampled Textures (PST) for interactive texturing of large models at various scales without requiring 2D parameterization (complex and expensive for large models). This framework allows the user to interactively set any appearance property of the original object, from per-sample color to complex BRDFs.
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Dates and versions

inria-00260938 , version 1 (05-03-2008)

Identifiers

  • HAL Id : inria-00260938 , version 1

Cite

Tamy Boubekeur, Christophe Schlick. Interactive Out-Of-Core Texturing. ACM SIGGRAPH Sketch Program, Jul 2008, Boston, United States. ⟨inria-00260938⟩
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