A tool for the synchronization of speech and mouth shapes: LIPS
Résumé
This paper presents a new approach to improve the phoneme-based lipsync process. The lipsync process is a step in the animation production pipelines of 2D and 3D cartoons. It consists in generatingthe mouth positions of a cartoon character from the dialogue recorded by an actor. The result of this step is a sequence of time markerswhich indicate the series of mouth shapes to be drawn : for instance an "opened" mouth when a "a" is uttered and a "closed" mouth for a "p". Until now, the lipsync phase has been done by hand: experts listen to the audio tape and write on an exposure sheet the shapes of the mouth and their timing. This traditional method is tedious and time consuming, almost one day for 4 minutes. We propose to speed up the lipsync process using tools coming from the field of automatic speech recognition. A standard tool of labelling cannot be used because the voices of the cartoon's characters are atypical: shouted voice, child voice, foreign accent, whispered speech, voice of animal characters, laugh... We describe the LIPS tool (LIPS Logiciel Interactif de PostSynchronisation : lipsync Interactive Software) and the generation of the acoustic models required by the tool.