Computer Animation of Human Walking: a Survey
Résumé
This paper surveys the set of techniques developed in Computer Graphics for animating human walking. We first focus on the evolution from purely kinematic «knowledge-based" methods to approaches that incorporate dynamics constraints, or use dynamics simulations to generate motion. We lastly review the recent advances on motion editing, that enable the control of complex animations by interactively blending and tuning synthetic or captured motions.
Domaines
Autre [cs.OH]
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RR-3441.pdf (339.61 Ko)
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man.jpg (35.57 Ko)
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Format | Figure, Image |
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