On Deletion in Delaunay Triangulation
Résumé
This paper present how space of spheres and shelling can be used to delete efficiently a point from d-dimensional triangulation. In 2-dimension, if k is the degree of the deleted vertex, the complexity is O(k\log k), but we notice that this number apply only to low cost operations; time consuming computations are done only a linear number of times. This algorithm can be viewed as a variation of Heller algorithm which is popular in the geographic information system community. Unfortunalty Heller algorithm is false as explained in this paper.
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