Visual Servoing in Computer Animation What You Want to See is Really What You Get ! - Inria - Institut national de recherche en sciences et technologies du numérique
Reports (Research Report) Year : 2000

Visual Servoing in Computer Animation What You Want to See is Really What You Get !

Abstract

This paper presents an original solution to the camera control problem in a virtual environment. Our objective is to present a general framework that allows the automatic control of a camera in a dynamic environment. The proposed method is based on the \em image-based control or visual servoing approach. It consists in positioning a camera according to the information perceived in the image. This is thus a very intuitive approach of animation. To be able to react automatically to modifications of the environment, we also considered the introduction of constraints into the control. This approach is thus adapted to highly reactive contexts (virtual reality, video games). Numerous examples dealing with classic problems in animation are considered within this framework and presented in this paper.
Fichier principal
Vignette du fichier
RR-3900.pdf (791.31 Ko) Télécharger le fichier
Loading...

Dates and versions

inria-00072754 , version 1 (24-05-2006)

Identifiers

  • HAL Id : inria-00072754 , version 1

Cite

Eric Marchand, Nicolas Courty. Visual Servoing in Computer Animation What You Want to See is Really What You Get !. [Research Report] RR-3900, INRIA. 2000. ⟨inria-00072754⟩
187 View
132 Download

Share

More