Global Scene Filtering, Exploration, and Pointing in Occluded Virtual Space - Inria - Institut national de recherche en sciences et technologies du numérique
Communication Dans Un Congrès Année : 2021

Global Scene Filtering, Exploration, and Pointing in Occluded Virtual Space

Junwei Sun
  • Fonction : Auteur
  • PersonId : 1286564
Qiang Xu
  • Fonction : Auteur
  • PersonId : 1286565
Edward Lank
  • Fonction : Auteur
  • PersonId : 1234577
Pourang Irani
  • Fonction : Auteur
  • PersonId : 936715
Wei Li
  • Fonction : Auteur
  • PersonId : 1286566

Résumé

Target acquisition in an occluded environment is challenging given the omni-directional and first-person view in virtual reality (VR). We propose Solar-Casting, a global scene filtering technique to manage occlusion in VR. To improve target search, users control a reference sphere centered at their head through varied occlusion management modes: Hide, SemiT (Semi-Transparent), Rotate. In a preliminary study, we find SemiT to be better suited for understanding the context without sacrificing performance by applying semi-transparency to targets within the controlled sphere. We then compare Solar-Casting to highly efficient selection techniques to acquire targets in a dense and occluded VR environment. We find that Solar-Casting performs competitively to other techniques in known environments, where the target location information is revealed. However, in unknown environments, requiring target search, Solar-Casting outperforms existing approaches. We conclude with scenarios demonstrating how Solar-Casting can be applied to crowded and occluded environments in VR applications.
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Dates et versions

hal-04291272 , version 1 (17-11-2023)

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Yuan Chen, Junwei Sun, Qiang Xu, Edward Lank, Pourang Irani, et al.. Global Scene Filtering, Exploration, and Pointing in Occluded Virtual Space. 18th IFIP Conference on Human-Computer Interaction (INTERACT), Aug 2021, Bari, Italy. pp.156-176, ⟨10.1007/978-3-030-85607-6_11⟩. ⟨hal-04291272⟩
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