Workstation Suitability Maps: Generating Ergonomic Behaviors on a Population of Virtual Humans with Multi-task Optimization
Abstract
In industrial workstations, the morphology of the worker is a key factor for the feasibility and the ergonomics of an activity. Existing digital human modeling tools can simulate different morphologies at work, but hardly scale to a large population of workers because of limited consideration of morphologyspecific behaviors and computational cost. This paper presents a framework to efficiently evaluate the suitability of a workstation over a large population of workers in a physics-based simulation. Activities are simulated through a two-step optimization process, involving a quadratic-programming-based whole-body controller and a multi-task optimizer for behavioral adaptation. On a screwdriving scenario, we demonstrate how our framework can help ergonomists improve workstation designs thanks to the resulting suitability maps where generated behaviors are optimized for each morphology w.r.t. ergonomics and performance.
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