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Communication Dans Un Congrès Année : 2022

Spectator and Immersive Device Sensoriality Tested by Digital Tools

Izabella Pluta
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Résumé

It is obvious that spectator activity has increasingly changed since the end of the 20th century. The spectator is led to interact in and with the stage work, to go out into the public space, to use his or her smartphone, or to wear a VR headset. The spectator is invited to take hold of tools that allow for experimentation, participation, and collaboration. The focus of this study is the use of immersive devices and the place of the spectator in these creations. I will look at the sensory perception of the spectator, especially the sight, and analyze how the position of the spectator changes in relation to the traditional performance with the frontality of the stage and the audience. Several examples will be given such as the works of SIGNA, Crew, Or NOrmes, rgb project.
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Dates et versions

hal-04153480 , version 1 (06-07-2023)

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  • HAL Id : hal-04153480 , version 1

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Izabella Pluta. Spectator and Immersive Device Sensoriality Tested by Digital Tools. JIT 2022 - Journées d'Informatique Théâtrale 2022, Inria Grenoble Rhône Alpes; ENSATT Lyon; Laboratoire Passages XX-XXI de l’Université Lyon 2, Oct 2022, Lyon, France. ⟨hal-04153480⟩

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