Journal Articles IEEE Transactions on Visualization and Computer Graphics Year : 2024

Does Multi-Actuator Vibrotactile Feedback Within Tangible Objects Enrich VR Manipulation?

Abstract

Rich, informative and realistic haptic feedback is key to enhancing Virtual Reality (VR) manipulation. Tangible objects provide convincing grasping and manipulation interactions with haptic feedback of e.g., shape, mass and texture properties. But these properties are static, and cannot respond to interactions in the virtual environment. On the other hand, vibrotactile feedback provides the opportunity for delivering dynamic cues rendering many different contact properties, such as impacts, object vibrations or textures. Handheld objects or controllers in VR are usually restricted to vibrating in a monolithic fashion. In this paper, we investigate how spatialiazing vibrotactile cues within handheld tangibles could enable a wider range of sensations and interactions. We conduct a set of perception studies, investigating the extent to which spatialization of vibrotactile feedback within tangible objects is possible as well as the benefits of proposed rendering schemes leveraging multiple actuators in VR. Results show that vibrotactile cues from localized actuators can be discriminated and are beneficial for certain rendering schemes.
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hal-04109929 , version 1 (30-05-2023)

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Pierre-Antoine Cabaret, Thomas Howard, Guillaume Gicquel, Claudio Pacchierotti, Marie Babel, et al.. Does Multi-Actuator Vibrotactile Feedback Within Tangible Objects Enrich VR Manipulation?. IEEE Transactions on Visualization and Computer Graphics, 2024, 30 (8), pp.4767-4779. ⟨10.1109/tvcg.2023.3279398⟩. ⟨hal-04109929⟩
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