Neural Mesh-Based Graphics - Inria - Institut national de recherche en sciences et technologies du numérique
Communication Dans Un Congrès Année : 2023

Neural Mesh-Based Graphics

Résumé

We revisit NPBG [2], the popular approach to novel view synthesis that introduced the ubiquitous point feature neural rendering paradigm. We are interested in particular in data-efficient learning with fast view synthesis. We achieve this through a view-dependent mesh-based denser point descriptor rasterization, in addition to a foreground/background scene rendering split, and an improved loss. By training solely on a single scene, we outperform NPBG [2], which has been trained on ScanNet [9] and then scene finetuned. We also perform competitively with respect to the state-of-the-art method SVS [42], which has been trained on the full dataset (DTU [1] and Tanks and Temples [22]) and then scene finetuned, in spite of their deeper neural renderer.
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Dates et versions

hal-03942106 , version 1 (16-01-2023)

Identifiants

Citer

Shubhendu Jena, Franck Multon, Adnane Boukhayma. Neural Mesh-Based Graphics. ECCV 2022 Workshops, Oct 2022, Tel-Aviv, Israel. pp.739-757, ⟨10.1007/978-3-031-25066-8_45⟩. ⟨hal-03942106⟩
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