Sculpting procedural noise: real-time rendering of interstellar dust clouds and solar flares
Résumé
Space has fascinated and inspired people since almost the beginning of the human era. More recently, enormous and complex structures like galaxies, nebulae or gaz clouds became observable by humans, using fairly advanced technology. This has only lead to more attraction and many artistic representations of them were created. Even more recently began the computer era, and with it, computer graphics. Many applications of computer graphics were found, ranging from video games to movies and scientific simulations. However, the complexity of these space structures makes them really hard to model in computer graphics. In this paper, we present a way of generating and visualizing these kind of structures, efficiently enough to be done in real-time.
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MMOINET_Sculpting_procedural_noise.pdf (5.74 Mo)
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Slides - MOINET - Sculpting Procedural Noise.pdf (3.26 Mo)
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