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Journal Articles Proceedings of the ACM on Human-Computer Interaction Year : 2022

Designing Guided User Tasks in VR Embodied Experiences

Abstract

Virtual reality (VR) offers extraordinary opportunities in user behavior research to study and observe how people interact in immersive 3D environments. A major challenge of designing these 3D experiences and user tasks, however, lies in bridging the inter-relational gaps of perception between the designer, the user, and the 3D scene. Based on Paul Dourish’s theory of embodiment, these gaps of perception are: ontology between the scene representation and the user and designer perception, intersubjectivity from designer to user in task communication, and intentionality from the user’s intentions to the designer’s interpretations.We present the GUsT-3D framework for designing Guided User Tasks in embodied VR experiences, i.e., tasks that require the user to carry out a series of interactions guided by the constraints of the 3D scene. GUsT-3D is implemented as a set of tools that support a 4-step workflow to (1) annotate entities in the scene with names, navigation, and interaction possibilities, (2) define user tasks with interactive and timing constraints, (3) manage scene changes, task progress, and user behavior logging in real-time, and (4) conduct post-scenario analysis through spatio-temporal queries using ontology definitions. To illustrate the diverse possibilities enabled by our framework, we present two case studies with an indoor scene and an outdoor scene, and conducted a formative evaluation involving 6 expert interviews to assess the framework and the implemented workflow. Analysis of the responses show that the GUsT-3D framework fits well into a designer’s creative process, providing a necessary workflow to create, manage, and understand VR embodied experiences of target users.
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Dates and versions

hal-03635452 , version 1 (08-04-2022)
hal-03635452 , version 2 (02-05-2022)

Identifiers

Cite

Hui-Yin Wu, Florent Alain Sauveur Robert, Théo Fafet, Brice Graulier, Barthélemy Passin-Cauneau, et al.. Designing Guided User Tasks in VR Embodied Experiences. Proceedings of the ACM on Human-Computer Interaction , 2022, 6 (158), pp.1-24. ⟨10.1145/3532208⟩. ⟨hal-03635452v2⟩
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