FreeStyleGAN: Free-view Editable Portrait Rendering with the Camera Manifold
Résumé
Current Generative Adversarial Networks (GANs) produce photorealistic
renderings of portrait images. Embedding real images into the latent space
of such models enables high-level image editing. While recent methods
provide considerable semantic control over the (re-)generated images, they
can only generate a limited set of viewpoints and cannot explicitly control
the camera. Such 3D camera control is required for 3D virtual and mixed
reality applications. In our solution, we use a few images of a face to perform
3D reconstruction, and we introduce the notion of the GAN camera manifold,
the key element allowing us to precisely define the range of images that the
GAN can reproduce in a stable manner. We train a small face-specific neural
implicit representation network to map a captured face to this manifold
and complement it with a warping scheme to obtain free-viewpoint novel-
view synthesis. We show how our approach ś due to its precise camera
control ś enables the integration of a pre-trained StyleGAN into standard 3D
rendering pipelines, allowing e.g., stereo rendering or consistent insertion
of faces in synthetic 3D environments. Our solution proposes the first truly
free-viewpoint rendering of realistic faces at interactive rates, using only
a small number of casual photos as input, while simultaneously allowing
semantic editing capabilities, such as facial expression or lighting changes.
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