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Conference Papers Year : 2020

How Corporates in South Africa Are Using Serious Games in Business

Sumarie Roodt
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Abstract

It has been shown that serious games are useful in the military, healthcare, and education sectors. Meanwhile corporate interest in serious gaming in business has rapidly grown internationally. However the level of awareness and adoption of serious gaming among South African corporates in business is still unclear.This interpretive study explores South African corporate awareness of serious gaming in business and the barriers to its adoption. Semi-structured interviews were used to collect qualitative data from managers in Johannesburg Stock Exchange-listed companies. Eight participants were interviewed across four different industries. Data analysis was guided by the general inductive approach.The absence of serious gaming adopters among the participants, and the general lack of awareness of serious gaming in business were identified as the most salient features. The analysis suggests that corporates currently use technologies related to serious games (e-learning, collaborative tools, and simulation tools), and that there is a demand for the greater promotion and use of serious gaming.While the findings provide new insights into the level of serious gaming awareness, caution should be exercised when attempting to generalize these findings due to the small sample and the scarcity of prior research.
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hal-03222836 , version 1 (10-05-2021)

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Shiraz Amod, Sumarie Roodt. How Corporates in South Africa Are Using Serious Games in Business. 19th Conference on e-Business, e-Services and e-Society (I3E), Apr 2020, Skukuza, South Africa. pp.288-298, ⟨10.1007/978-3-030-44999-5_24⟩. ⟨hal-03222836⟩
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