Investigating Learners’ Behaviours When Interacting with a Programming Microworld - Inria - Institut national de recherche en sciences et technologies du numérique
Communication Dans Un Congrès Année : 2019

Investigating Learners’ Behaviours When Interacting with a Programming Microworld

Résumé

In our attempt to support Object-Oriented Programming (OOP) learning for beginners, we designed a novel microworld called PrOgO. It is based on a three-dimensional (3D) constructive game metaphor for describing OOP basic concepts and their implementation. In this paper, we describe a study about the use of PrOgO by beginners to investigate their behaviours when interacting with the programming microworld. The study is based on the collection, analysis and reporting of data about players (playing analytics). The data analysis allows the identification and the characterisation of different behaviours. From an educational perspective, the expected behaviour has been confirmed for a limited number of students. This enabled us to conclude that the design of the game needs to be improved. In addition, behaviours triggered by most students might have other educational values, which could be confirmed by other similar studies.
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hal-02370937 , version 1 (19-11-2019)

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Fahima Djelil, Pierre-Alain Muller, Eric Sanchez. Investigating Learners’ Behaviours When Interacting with a Programming Microworld. Open Conference on Computers in Education (OCCE), Jun 2018, Linz, Austria. pp.67-76, ⟨10.1007/978-3-030-23513-0_7⟩. ⟨hal-02370937⟩
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