Human-Computer Interaction – Game-Based Learning - Inria - Institut national de recherche en sciences et technologies du numérique
Communication Dans Un Congrès Année : 2019

Human-Computer Interaction – Game-Based Learning

Résumé

Throughout the past few decades, the use of technology has far exceeded the expectations of all of us. Different users with different profiles and expertise are using technology to help them on daily life tasks. In particular, 21st Century students have grown up using different technology from that which their professors grew up with. The World Wide Web has had a significant effect on the way they think and learn. Against this backdrop, the paper seeks to, through the use of a case study based on polytechnic students learning human-computer interaction fields and their absence of motivation to learn the subject, suggests a game environment to learn; a questionnaire was designed to get student’s opinions about learning through games. The results expression proposed the necessity to change the teaching/learning traditional approach.
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hal-02264620 , version 1 (07-08-2019)

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Arminda Guerra Lopes, Maria Joao Lopes. Human-Computer Interaction – Game-Based Learning. 5th IFIP Working Conference on Human Work Interaction Design (HWID), Aug 2018, Espoo, Finland. pp.140-157, ⟨10.1007/978-3-030-05297-3_10⟩. ⟨hal-02264620⟩
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