Opacity with powerful attackers
Résumé
This paper considers state-based opacity in a setting where attackers of a secret have additional observation capacities allowing them to know which inputs are allowed by a system. We show that regular opacity is decidable in this setting. We then address the question of controlling a system so that it becomes opaque, and solve this question by recasting the problem in a game setting.
Domaines
Génie logiciel [cs.SE]Origine | Fichiers produits par l'(les) auteur(s) |
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