Making as a Pathway to Foster Joyful Engagement and Creativity in Learning - Inria - Institut national de recherche en sciences et technologies du numérique
Communication Dans Un Congrès Année : 2015

Making as a Pathway to Foster Joyful Engagement and Creativity in Learning

Ole Sejer Iversen
  • Fonction : Auteur
  • PersonId : 1005558
Pavlos Koulouris
  • Fonction : Auteur
  • PersonId : 1030227

Résumé

The International Workshop of Making as a Pathway to Foster Joyful Engagement and Creativity in Learning (Make2Learn) aims to discuss the introduction of creative and joyful production of artifacts in the learning processes. A variety of environments have been developed by researchers to introduce making principles to young students. Making principles enable them foster co-creativity and joy in learning processes and construct knowledge. By involving students in the design decisions they begin to develop technological fluency and the needed competences, in a joyful way. Make2Learn aims to bring together international researchers, educators, designers, and makers for the exploration of making principles towards the acquisition of 21st Century learning competences, by employing the state of the art aspects of entertainment technologies, new media, gaming, robotics, toys and applications. The main objective is to build a research community around this topical area. In particular, Make2Learn aims to develop a critical discussion about the well-established practices and entertainment technologies of the maker movement, and expected outcomes of putting them into practice under different spaces such as Hackerspaces, Makerspaces, TechShops, FabLabs etc. This will allow us to better understand and improve the value of Maker philosophy and the role of entertainment technologies to support teaching and learning.
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Dates et versions

hal-01758432 , version 1 (04-04-2018)

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Michail N. Giannakos, Monica Divitini, Ole Sejer Iversen, Pavlos Koulouris. Making as a Pathway to Foster Joyful Engagement and Creativity in Learning. 14th International Conference on Entertainment Computing (ICEC), Sep 2015, Trondheim, Norway. pp.566-570, ⟨10.1007/978-3-319-24589-8_58⟩. ⟨hal-01758432⟩
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