3D Snap Rounding
Résumé
Let $\mathcal{P}$ be a set of $n$ polygons in $\mathbb{R}^3$, each of constant complexity and with
pairwise disjoint interiors. We propose a rounding algorithm that maps $\mathcal{P}$ to a
simplicial complex $\mathcal{Q}$ whose vertices have integer coordinates. Every face of
$\mathcal{P}$ is mapped to a set of faces (or edges or vertices) of $\mathcal{Q}$ and the mapping
from $\mathcal{P}$ to $\mathcal{Q}$ can be done through a continuous motion of the faces such that
(i) the $L_\infty$ Hausdorff distance between a face and its image during the motion is at most
3/2 and (ii) if two points become equal during the motion, they remain equal through the rest of
the motion. In the worst case, the size of $\mathcal{Q}$ is $O(n^{15})$ and the time complexity of the
algorithm is $O(n^{19})$ but, under reasonable hypotheses, these complexities decrease to
$O(n^{5})$ and $O(n^{6}\sqrt{n})$.
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